![]() This will allow for letting the booster descend safely so you can recover it. When planning your stages, have these chutes arm for deployment at the same time you decouple the second stage when outside Kerbin's atmosphere (arm and decouple simultaneously). Remember to add two or more Mk2-R Radial-Mount Parachutes for recovery! A tested solution is to position two symmetrical Mk12-R Radial-Mount Drogue Chutes on your second stage booster, and another two symmetrical Mk2-R Radial-Mount Parachutes in a perpendicular fashion. I recommend using four FL-T400 Fuel Tanks with an LV-T30 Liquid Fuel Engine under it. ![]() It needs to have enough power to leave the atmosphere after being pushed some by the first stage. The second stage will be the stage that you recover.I recommend using an RT-10 Solid Fuel Booster as the first stage because it is very cheap. The first stage of your spacecraft will be expendable (not reusable) because it will be separated too low in the atmosphere.(If you are okay with mods, the StageRecovery mod was created for this purpose, it will automate recovery of unloaded stages.) The secret is to leave the atmosphere before releasing your spent stage so it isn't removed. Thus, without mods, this feat is next to impossible to perform. ![]() The game will automatically destroy any spacecraft that moves more than 20 kilometers away from your vehicle in the atmosphere. Many users have attached parachutes to their spent stages in the hope that it will parachute gently back to the planet.
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